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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
Dean Herbert 58bf288595 Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
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Pieces Remove unnecessary container logic 2020-04-15 18:44:12 +09:00
DrawableBarLine.cs Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
DrawableBarLineMajor.cs Remove unused using directives 2019-09-25 01:13:42 +02:00
DrawableCentreHit.cs Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
DrawableDrumRoll.cs Reapply taiko visibility hack at a higher level 2020-04-17 19:52:58 +09:00
DrawableDrumRollTick.cs Add back "filled" property setting 2020-04-16 10:04:09 +09:00
DrawableHit.cs Remove DrawableHit's custom sizing logic 2020-04-23 12:17:52 +09:00
DrawableRimHit.cs Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
DrawableStrongNestedHit.cs Remove unnecessary UpdateState overrides 2019-08-27 05:04:34 +03:00
DrawableSwell.cs Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
DrawableSwellTick.cs Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
DrawableTaikoHitObject.cs Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00