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osu-lazer/osu.Game.Rulesets.Mania/Timing/TimingChangeContainer.cs

44 lines
1.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Timing
{
public class TimingChangeContainer : Container<DrawableTimingChange>
{
/// <summary>
/// The amount of time which this container spans.
/// </summary>
public double TimeSpan { get; set; }
/// <summary>
/// Adds a hit object to the most applicable timing change in this container.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(DrawableHitObject hitObject)
{
var target = timingChangeFor(hitObject);
if (target == null)
throw new ArgumentException("No timing change could be found that can contain the hit object.", nameof(hitObject));
target.Add(hitObject);
}
/// <summary>
/// Finds the most applicable timing change that can contain a hit object.
/// </summary>
/// <param name="hitObject">The hit object to contain.</param>
/// <returns>The last timing change which can contain <paramref name="hitObject"/>.</returns>
private DrawableTimingChange timingChangeFor(DrawableHitObject hitObject) => Children.LastOrDefault(c => c.CanContain(hitObject));
}
}