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osu-lazer/osu.Game/Screens/Multi/RealtimeMultiplayer/Participants/ParticipantsList.cs
2020-12-19 02:47:24 +09:00

57 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
{
public class ParticipantsList : RealtimeRoomComposite
{
private FillFlowContainer<ParticipantPanel> panels;
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = panels = new FillFlowContainer<ParticipantPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2)
}
}
};
}
protected override void OnRoomChanged()
{
base.OnRoomChanged();
if (Room == null)
panels.Clear();
else
{
// Remove panels for users no longer in the room.
panels.RemoveAll(p => !Room.Users.Contains(p.User));
// Add panels for all users new to the room.
foreach (var user in Room.Users.Except(panels.Select(p => p.User)))
panels.Add(new ParticipantPanel(user));
}
}
}
}