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mirror of https://github.com/ppy/osu.git synced 2024-12-14 22:22:54 +08:00
osu-lazer/osu.Game/Screens
2020-12-23 16:35:39 +09:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Merge pull request #11238 from peppy/editor-timeline-selection-ux 2020-12-22 12:58:24 +09:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Fix main menu multiplayer icons being back to front 2020-12-22 15:22:27 +09:00
Multi Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Play Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Ranking Disable watching replays from realtime results screen 2020-12-21 00:14:54 +09:00
Select Allow recommender to potentially be null 2020-12-22 14:36:52 +09:00
BackgroundScreen.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Apply review suggestions. 2020-11-09 13:39:50 +01:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00