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osu-lazer/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
2022-11-27 00:00:27 +09:00

37 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// A component of the playfield that captures input and displays input as a drum.
/// </summary>
internal partial class InputDrum : Container
{
public InputDrum()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
},
};
}
}
}