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The point is to apply the transitions against a container that's inside of `ScreenFooterButton`, because the `ScreenFooterButton` drawable's position is being controlled by the flow container it's contained within, and we cannot apply the transitions on it directly. |
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BeatmapOptionsPopover.cs | ||
ScreenFooterButtonMods.cs | ||
ScreenFooterButtonOptions.cs | ||
ScreenFooterButtonRandom.cs |