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5ef8e26ebe
Also check all instances, rather than first.
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[HeadlessTest]
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public class TestSceneModValidity : TestSceneAllRulesetPlayers
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{
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protected override void AddCheckSteps()
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{
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AddStep("Check all mod acronyms are unique", () =>
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{
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var mods = Ruleset.Value.CreateInstance().AllMods;
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IEnumerable<string> acronyms = mods.Select(m => m.Acronym);
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Assert.That(acronyms, Is.Unique);
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});
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AddStep("Check all mods are two-way incompatible", () =>
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{
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var mods = Ruleset.Value.CreateInstance().AllMods;
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IEnumerable<Mod> modInstances = mods.Select(mod => mod.CreateInstance());
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foreach (var modToCheck in modInstances)
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{
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var incompatibleMods = modToCheck.IncompatibleMods;
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foreach (var incompatible in incompatibleMods)
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{
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foreach (var incompatibleMod in modInstances.Where(m => incompatible.IsInstanceOfType(m)))
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{
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Assert.That(
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incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(modToCheck)),
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$"{modToCheck} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {modToCheck} in it's incompatible mods."
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);
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}
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}
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}
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});
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}
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}
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}
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