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090c3e84e7
As discussed in https://github.com/ppy/osu/discussions/16147.
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.Windows
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{
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public class GameplayWinKeyBlocker : Component
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{
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private Bindable<bool> disableWinKey;
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private IBindable<bool> localUserPlaying;
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private IBindable<bool> isActive;
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[Resolved]
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private GameHost host { get; set; }
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[BackgroundDependencyLoader]
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private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
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{
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localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
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localUserPlaying.BindValueChanged(_ => updateBlocking());
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isActive = host.IsActive.GetBoundCopy();
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isActive.BindValueChanged(_ => updateBlocking());
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disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
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disableWinKey.BindValueChanged(_ => updateBlocking(), true);
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}
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private void updateBlocking()
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{
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bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
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if (shouldDisable)
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host.InputThread.Scheduler.Add(WindowsKey.Disable);
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else
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host.InputThread.Scheduler.Add(WindowsKey.Enable);
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}
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}
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}
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