mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 00:02:56 +08:00
323 lines
11 KiB
C#
323 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Judgements;
|
|
using osu.Game.Rulesets.Osu.Skinning;
|
|
using osu.Game.Rulesets.Osu.Skinning.Default;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Ranking;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|
{
|
|
public partial class DrawableSpinner : DrawableOsuHitObject
|
|
{
|
|
public new Spinner HitObject => (Spinner)base.HitObject;
|
|
|
|
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
|
|
|
|
public SkinnableDrawable Body { get; private set; }
|
|
|
|
public SpinnerRotationTracker RotationTracker { get; private set; }
|
|
|
|
private SpinnerSpmCalculator spmCalculator;
|
|
|
|
private Container<DrawableSpinnerTick> ticks;
|
|
private PausableSkinnableSound spinningSample;
|
|
|
|
private Bindable<bool> isSpinning;
|
|
private bool spinnerFrequencyModulate;
|
|
|
|
private const float spinning_sample_initial_frequency = 1.0f;
|
|
private const float spinning_sample_modulated_base_frequency = 0.5f;
|
|
|
|
/// <summary>
|
|
/// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
|
|
/// </summary>
|
|
public IBindable<double> GainedBonus => gainedBonus;
|
|
|
|
private readonly Bindable<double> gainedBonus = new BindableDouble();
|
|
|
|
/// <summary>
|
|
/// The number of spins per minute this spinner is spinning at, for display purposes.
|
|
/// </summary>
|
|
public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
|
|
|
|
private const double fade_out_duration = 240;
|
|
|
|
public DrawableSpinner()
|
|
: this(null)
|
|
{
|
|
}
|
|
|
|
public DrawableSpinner([CanBeNull] Spinner s = null)
|
|
: base(s)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Origin = Anchor.Centre;
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
AddRangeInternal(new Drawable[]
|
|
{
|
|
spmCalculator = new SpinnerSpmCalculator
|
|
{
|
|
Result = { BindTarget = SpinsPerMinute },
|
|
},
|
|
ticks = new Container<DrawableSpinnerTick>
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new AspectContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Y,
|
|
Children = new Drawable[]
|
|
{
|
|
Body = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()),
|
|
RotationTracker = new SpinnerRotationTracker(this)
|
|
}
|
|
},
|
|
spinningSample = new PausableSkinnableSound
|
|
{
|
|
Volume = { Value = 0 },
|
|
Looping = true,
|
|
Frequency = { Value = spinning_sample_initial_frequency }
|
|
}
|
|
});
|
|
|
|
PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
isSpinning = RotationTracker.IsSpinning.GetBoundCopy();
|
|
isSpinning.BindValueChanged(updateSpinningSample);
|
|
}
|
|
|
|
protected override void OnFree()
|
|
{
|
|
base.OnFree();
|
|
|
|
spinningSample.Samples = null;
|
|
}
|
|
|
|
protected override void LoadSamples()
|
|
{
|
|
base.LoadSamples();
|
|
|
|
spinningSample.Samples = HitObject.CreateSpinningSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
|
|
spinningSample.Frequency.Value = spinning_sample_initial_frequency;
|
|
}
|
|
|
|
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
|
|
{
|
|
if (tracking.NewValue)
|
|
{
|
|
if (!spinningSample.IsPlaying)
|
|
spinningSample.Play();
|
|
|
|
spinningSample.VolumeTo(1, 300);
|
|
}
|
|
else
|
|
{
|
|
spinningSample.VolumeTo(0, fade_out_duration);
|
|
}
|
|
}
|
|
|
|
public override void StopAllSamples()
|
|
{
|
|
base.StopAllSamples();
|
|
spinningSample?.Stop();
|
|
}
|
|
|
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
|
{
|
|
base.AddNestedHitObject(hitObject);
|
|
|
|
switch (hitObject)
|
|
{
|
|
case DrawableSpinnerTick tick:
|
|
ticks.Add(tick);
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
|
{
|
|
base.UpdateHitStateTransforms(state);
|
|
|
|
this.FadeOut(fade_out_duration).OnComplete(_ =>
|
|
{
|
|
// looping sample should be stopped here as it is safer than running in the OnComplete
|
|
// of the volume transition above.
|
|
spinningSample.Stop();
|
|
});
|
|
|
|
Expire();
|
|
|
|
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
|
|
isSpinning?.TriggerChange();
|
|
}
|
|
|
|
protected override void ClearNestedHitObjects()
|
|
{
|
|
base.ClearNestedHitObjects();
|
|
ticks.Clear(false);
|
|
}
|
|
|
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
|
{
|
|
switch (hitObject)
|
|
{
|
|
case SpinnerBonusTick bonusTick:
|
|
return new DrawableSpinnerBonusTick(bonusTick);
|
|
|
|
case SpinnerTick tick:
|
|
return new DrawableSpinnerTick(tick);
|
|
}
|
|
|
|
return base.CreateNestedHitObject(hitObject);
|
|
}
|
|
|
|
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
|
{
|
|
base.ApplySkin(skin, allowFallback);
|
|
spinnerFrequencyModulate = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The completion progress of this spinner from 0..1 (clamped).
|
|
/// </summary>
|
|
public float Progress
|
|
{
|
|
get
|
|
{
|
|
if (HitObject.SpinsRequired == 0)
|
|
// some spinners are so short they can't require an integer spin count.
|
|
// these become implicitly hit.
|
|
return 1;
|
|
|
|
return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
|
|
}
|
|
}
|
|
|
|
protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
if (Time.Current < HitObject.StartTime) return;
|
|
|
|
if (Progress >= 1)
|
|
Result.TimeCompleted ??= Time.Current;
|
|
|
|
if (userTriggered || Time.Current < HitObject.EndTime)
|
|
return;
|
|
|
|
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
|
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
|
|
tick.TriggerResult(false);
|
|
|
|
ApplyResult(r =>
|
|
{
|
|
if (Progress >= 1)
|
|
r.Type = HitResult.Great;
|
|
else if (Progress > .9)
|
|
r.Type = HitResult.Ok;
|
|
else if (Progress > .75)
|
|
r.Type = HitResult.Meh;
|
|
else if (Time.Current >= HitObject.EndTime)
|
|
r.Type = r.Judgement.MinResult;
|
|
});
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (HandleUserInput)
|
|
{
|
|
bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
|
|
bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
|
|
|
RotationTracker.Tracking = !Result.HasResult
|
|
&& correctButtonPressed
|
|
&& isValidSpinningTime;
|
|
}
|
|
|
|
if (spinningSample != null && spinnerFrequencyModulate)
|
|
spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
if (Result.TimeStarted == null && RotationTracker.Tracking)
|
|
Result.TimeStarted = Time.Current;
|
|
|
|
// don't update after end time to avoid the rate display dropping during fade out.
|
|
// this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period.
|
|
if (Time.Current <= HitObject.EndTime)
|
|
spmCalculator.SetRotation(Result.RateAdjustedRotation);
|
|
|
|
updateBonusScore();
|
|
}
|
|
|
|
private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult;
|
|
|
|
private int wholeSpins;
|
|
|
|
private void updateBonusScore()
|
|
{
|
|
if (ticks.Count == 0)
|
|
return;
|
|
|
|
int spins = (int)(Result.RateAdjustedRotation / 360);
|
|
|
|
if (spins < wholeSpins)
|
|
{
|
|
// rewinding, silently handle
|
|
wholeSpins = spins;
|
|
return;
|
|
}
|
|
|
|
while (wholeSpins != spins)
|
|
{
|
|
var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
|
|
|
|
// tick may be null if we've hit the spin limit.
|
|
if (tick != null)
|
|
{
|
|
tick.TriggerResult(true);
|
|
|
|
if (tick is DrawableSpinnerBonusTick)
|
|
gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequired);
|
|
}
|
|
|
|
wholeSpins++;
|
|
}
|
|
}
|
|
}
|
|
}
|