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osu-lazer/osu.Game/Rulesets/Mods/ModRateAdjust.cs
Bartłomiej Dach a90f8dd4f6
Seal a few more multiplayer playability flags of rate-changing mods
Not really changing anything, just tightening things down to curb
possible funny business.
2023-10-31 16:20:33 +01:00

32 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjust : Mod, IApplicableToRate
{
public sealed override bool ValidForMultiplayerAsFreeMod => false;
public abstract BindableNumber<double> SpeedChange { get; }
public abstract void ApplyToTrack(IAdjustableAudioComponent track);
public virtual void ApplyToSample(IAdjustableAudioComponent sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public double ApplyToRate(double time, double rate) => rate * SpeedChange.Value;
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp), typeof(ModAdaptiveSpeed), typeof(ModRateAdjust) };
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
public override string ExtendedIconInformation => SettingDescription;
}
}