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42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TestSceneTaikoScoreProcessor
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{
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[Test]
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public void TestInaccurateHitScore()
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{
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 }
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}
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};
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var scoreProcessor = new TaikoScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a miss judgement
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(453745));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0.75).Within(0.0001));
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}
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}
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}
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