// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Scoring; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] public class TestSceneTaikoScoreProcessor { [Test] public void TestInaccurateHitScore() { var beatmap = new Beatmap { HitObjects = { new Hit(), new Hit { StartTime = 1000 } } }; var scoreProcessor = new TaikoScoreProcessor(); scoreProcessor.ApplyBeatmap(beatmap); // Apply a miss judgement scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great }); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(453745)); Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0.75).Within(0.0001)); } } }