mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 00:52:59 +08:00
598 lines
21 KiB
C#
598 lines
21 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using osu.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Cursor;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.IO.Serialization;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Screens.Edit.Components;
|
|
using osu.Game.Screens.Edit.Components.Menus;
|
|
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
|
using osu.Game.Screens.Edit.Compose;
|
|
using osu.Game.Screens.Edit.Design;
|
|
using osu.Game.Screens.Edit.Setup;
|
|
using osu.Game.Screens.Edit.Timing;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Users;
|
|
using osuTK.Graphics;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Screens.Edit
|
|
{
|
|
[Cached(typeof(IBeatSnapProvider))]
|
|
[Cached]
|
|
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider
|
|
{
|
|
public override float BackgroundParallaxAmount => 0.1f;
|
|
|
|
public override bool AllowBackButton => false;
|
|
|
|
public override bool HideOverlaysOnEnter => true;
|
|
|
|
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
|
|
|
public override bool AllowRateAdjustments => false;
|
|
|
|
protected bool HasUnsavedChanges => lastSavedHash != changeHandler.CurrentStateHash;
|
|
|
|
[Resolved]
|
|
private BeatmapManager beatmapManager { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private DialogOverlay dialogOverlay { get; set; }
|
|
|
|
private bool exitConfirmed;
|
|
|
|
private string lastSavedHash;
|
|
|
|
private Box bottomBackground;
|
|
private Container<EditorScreen> screenContainer;
|
|
|
|
private EditorScreen currentScreen;
|
|
|
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
|
private EditorClock clock;
|
|
|
|
private IBeatmap playableBeatmap;
|
|
private EditorBeatmap editorBeatmap;
|
|
private EditorChangeHandler changeHandler;
|
|
|
|
private EditorMenuBar menuBar;
|
|
|
|
private DependencyContainer dependencies;
|
|
|
|
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
[Resolved]
|
|
private MusicController music { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours, GameHost host)
|
|
{
|
|
beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
|
|
beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
|
|
|
|
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
|
|
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
|
|
|
|
UpdateClockSource();
|
|
|
|
dependencies.CacheAs(clock);
|
|
AddInternal(clock);
|
|
|
|
// todo: remove caching of this and consume via editorBeatmap?
|
|
dependencies.Cache(beatDivisor);
|
|
|
|
bool isNewBeatmap = false;
|
|
|
|
if (Beatmap.Value is DummyWorkingBeatmap)
|
|
{
|
|
isNewBeatmap = true;
|
|
Beatmap.Value = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value);
|
|
}
|
|
|
|
try
|
|
{
|
|
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, "Could not load beatmap successfully!");
|
|
// couldn't load, hard abort!
|
|
this.Exit();
|
|
return;
|
|
}
|
|
|
|
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, Beatmap.Value.Skin));
|
|
dependencies.CacheAs(editorBeatmap);
|
|
changeHandler = new EditorChangeHandler(editorBeatmap);
|
|
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
|
|
|
|
updateLastSavedHash();
|
|
|
|
OsuMenuItem undoMenuItem;
|
|
OsuMenuItem redoMenuItem;
|
|
|
|
EditorMenuItem cutMenuItem;
|
|
EditorMenuItem copyMenuItem;
|
|
EditorMenuItem pasteMenuItem;
|
|
|
|
var fileMenuItems = new List<MenuItem>
|
|
{
|
|
new EditorMenuItem("Save", MenuItemType.Standard, Save)
|
|
};
|
|
|
|
if (RuntimeInfo.IsDesktop)
|
|
fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap));
|
|
|
|
fileMenuItems.Add(new EditorMenuItemSpacer());
|
|
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
|
|
|
|
AddInternal(new OsuContextMenuContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new[]
|
|
{
|
|
new Container
|
|
{
|
|
Name = "Screen container",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Top = 40, Bottom = 60 },
|
|
Child = screenContainer = new Container<EditorScreen>
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Name = "Top bar",
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 40,
|
|
Child = menuBar = new EditorMenuBar
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose },
|
|
Items = new[]
|
|
{
|
|
new MenuItem("File")
|
|
{
|
|
Items = fileMenuItems
|
|
},
|
|
new MenuItem("Edit")
|
|
{
|
|
Items = new[]
|
|
{
|
|
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
|
|
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo),
|
|
new EditorMenuItemSpacer(),
|
|
cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut),
|
|
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
|
|
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Name = "Bottom bar",
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 60,
|
|
Children = new Drawable[]
|
|
{
|
|
bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
|
|
Child = new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ColumnDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.Absolute, 220),
|
|
new Dimension(),
|
|
new Dimension(GridSizeMode.Absolute, 220)
|
|
},
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Right = 10 },
|
|
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
|
|
},
|
|
new SummaryTimeline
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Left = 10 },
|
|
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
|
|
}
|
|
},
|
|
}
|
|
},
|
|
}
|
|
}
|
|
},
|
|
}
|
|
});
|
|
|
|
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
|
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
|
|
|
editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, __) =>
|
|
{
|
|
var hasObjects = editorBeatmap.SelectedHitObjects.Count > 0;
|
|
|
|
cutMenuItem.Action.Disabled = !hasObjects;
|
|
copyMenuItem.Action.Disabled = !hasObjects;
|
|
}, true);
|
|
|
|
clipboard.BindValueChanged(content => pasteMenuItem.Action.Disabled = string.IsNullOrEmpty(content.NewValue));
|
|
|
|
menuBar.Mode.ValueChanged += onModeChanged;
|
|
|
|
bottomBackground.Colour = colours.Gray2;
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the beatmap's track has changed, this method must be called to keep the editor in a valid state.
|
|
/// </summary>
|
|
public void UpdateClockSource()
|
|
{
|
|
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
|
|
clock.ChangeSource(sourceClock);
|
|
}
|
|
|
|
protected void Save()
|
|
{
|
|
// apply any set-level metadata changes.
|
|
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
|
|
|
|
// save the loaded beatmap's data stream.
|
|
beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap, editorBeatmap.BeatmapSkin);
|
|
|
|
updateLastSavedHash();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
clock.ProcessFrame();
|
|
}
|
|
|
|
public bool OnPressed(PlatformAction action)
|
|
{
|
|
switch (action.ActionType)
|
|
{
|
|
case PlatformActionType.Cut:
|
|
Cut();
|
|
return true;
|
|
|
|
case PlatformActionType.Copy:
|
|
Copy();
|
|
return true;
|
|
|
|
case PlatformActionType.Paste:
|
|
Paste();
|
|
return true;
|
|
|
|
case PlatformActionType.Undo:
|
|
Undo();
|
|
return true;
|
|
|
|
case PlatformActionType.Redo:
|
|
Redo();
|
|
return true;
|
|
|
|
case PlatformActionType.Save:
|
|
Save();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(PlatformAction action)
|
|
{
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
switch (e.Key)
|
|
{
|
|
case Key.Left:
|
|
seek(e, -1);
|
|
return true;
|
|
|
|
case Key.Right:
|
|
seek(e, 1);
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
private double scrollAccumulation;
|
|
|
|
protected override bool OnScroll(ScrollEvent e)
|
|
{
|
|
const double precision = 1;
|
|
|
|
double scrollComponent = e.ScrollDelta.X + e.ScrollDelta.Y;
|
|
|
|
double scrollDirection = Math.Sign(scrollComponent);
|
|
|
|
// this is a special case to handle the "pivot" scenario.
|
|
// if we are precise scrolling in one direction then change our mind and scroll backwards,
|
|
// the existing accumulation should be applied in the inverse direction to maintain responsiveness.
|
|
if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection)
|
|
scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
|
|
|
|
scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
|
|
|
|
// because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off.
|
|
while (Math.Abs(scrollAccumulation) >= precision)
|
|
{
|
|
if (scrollAccumulation > 0)
|
|
seek(e, -1);
|
|
else
|
|
seek(e, 1);
|
|
|
|
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool OnPressed(GlobalAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case GlobalAction.Back:
|
|
// as we don't want to display the back button, manual handling of exit action is required.
|
|
this.Exit();
|
|
return true;
|
|
|
|
case GlobalAction.EditorComposeMode:
|
|
menuBar.Mode.Value = EditorScreenMode.Compose;
|
|
return true;
|
|
|
|
case GlobalAction.EditorDesignMode:
|
|
menuBar.Mode.Value = EditorScreenMode.Design;
|
|
return true;
|
|
|
|
case GlobalAction.EditorTimingMode:
|
|
menuBar.Mode.Value = EditorScreenMode.Timing;
|
|
return true;
|
|
|
|
case GlobalAction.EditorSetupMode:
|
|
menuBar.Mode.Value = EditorScreenMode.SongSetup;
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public void OnReleased(GlobalAction action)
|
|
{
|
|
}
|
|
|
|
public override void OnEntering(IScreen last)
|
|
{
|
|
base.OnEntering(last);
|
|
|
|
// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
|
|
Background.FadeColour(Color4.DarkGray, 500);
|
|
|
|
Background.EnableUserDim.Value = false;
|
|
Background.BlurAmount.Value = 0;
|
|
|
|
resetTrack(true);
|
|
}
|
|
|
|
public override bool OnExiting(IScreen next)
|
|
{
|
|
if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog))
|
|
{
|
|
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
|
|
return true;
|
|
}
|
|
|
|
Background.FadeColour(Color4.White, 500);
|
|
resetTrack();
|
|
|
|
return base.OnExiting(next);
|
|
}
|
|
|
|
private void confirmExitWithSave()
|
|
{
|
|
exitConfirmed = true;
|
|
Save();
|
|
this.Exit();
|
|
}
|
|
|
|
private void confirmExit()
|
|
{
|
|
exitConfirmed = true;
|
|
this.Exit();
|
|
}
|
|
|
|
private readonly Bindable<string> clipboard = new Bindable<string>();
|
|
|
|
protected void Cut()
|
|
{
|
|
Copy();
|
|
foreach (var h in editorBeatmap.SelectedHitObjects.ToArray())
|
|
editorBeatmap.Remove(h);
|
|
}
|
|
|
|
protected void Copy()
|
|
{
|
|
if (editorBeatmap.SelectedHitObjects.Count == 0)
|
|
return;
|
|
|
|
clipboard.Value = new ClipboardContent(editorBeatmap).Serialize();
|
|
}
|
|
|
|
protected void Paste()
|
|
{
|
|
if (string.IsNullOrEmpty(clipboard.Value))
|
|
return;
|
|
|
|
var objects = clipboard.Value.Deserialize<ClipboardContent>().HitObjects;
|
|
|
|
Debug.Assert(objects.Any());
|
|
|
|
double timeOffset = clock.CurrentTime - objects.Min(o => o.StartTime);
|
|
|
|
foreach (var h in objects)
|
|
h.StartTime += timeOffset;
|
|
|
|
changeHandler.BeginChange();
|
|
|
|
editorBeatmap.SelectedHitObjects.Clear();
|
|
|
|
editorBeatmap.AddRange(objects);
|
|
editorBeatmap.SelectedHitObjects.AddRange(objects);
|
|
|
|
changeHandler.EndChange();
|
|
}
|
|
|
|
protected void Undo() => changeHandler.RestoreState(-1);
|
|
|
|
protected void Redo() => changeHandler.RestoreState(1);
|
|
|
|
private void resetTrack(bool seekToStart = false)
|
|
{
|
|
Beatmap.Value.Track?.Stop();
|
|
|
|
if (seekToStart)
|
|
{
|
|
double targetTime = 0;
|
|
|
|
if (Beatmap.Value.Beatmap.HitObjects.Count > 0)
|
|
{
|
|
// seek to one beat length before the first hitobject
|
|
targetTime = Beatmap.Value.Beatmap.HitObjects[0].StartTime;
|
|
targetTime -= Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(targetTime).BeatLength;
|
|
}
|
|
|
|
clock.Seek(Math.Max(0, targetTime));
|
|
}
|
|
}
|
|
|
|
private void onModeChanged(ValueChangedEvent<EditorScreenMode> e)
|
|
{
|
|
var lastScreen = currentScreen;
|
|
|
|
lastScreen?
|
|
.ScaleTo(0.98f, 200, Easing.OutQuint)
|
|
.FadeOut(200, Easing.OutQuint);
|
|
|
|
if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
|
|
{
|
|
screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
|
|
|
|
currentScreen
|
|
.ScaleTo(1, 200, Easing.OutQuint)
|
|
.FadeIn(200, Easing.OutQuint);
|
|
return;
|
|
}
|
|
|
|
switch (e.NewValue)
|
|
{
|
|
case EditorScreenMode.SongSetup:
|
|
currentScreen = new SetupScreen();
|
|
break;
|
|
|
|
case EditorScreenMode.Compose:
|
|
currentScreen = new ComposeScreen();
|
|
break;
|
|
|
|
case EditorScreenMode.Design:
|
|
currentScreen = new DesignScreen();
|
|
break;
|
|
|
|
case EditorScreenMode.Timing:
|
|
currentScreen = new TimingScreen();
|
|
break;
|
|
}
|
|
|
|
LoadComponentAsync(currentScreen, newScreen =>
|
|
{
|
|
if (newScreen == currentScreen)
|
|
screenContainer.Add(newScreen);
|
|
});
|
|
}
|
|
|
|
private void seek(UIEvent e, int direction)
|
|
{
|
|
double amount = e.ShiftPressed ? 2 : 1;
|
|
|
|
if (direction < 1)
|
|
clock.SeekBackward(!clock.IsRunning, amount);
|
|
else
|
|
clock.SeekForward(!clock.IsRunning, amount);
|
|
}
|
|
|
|
private void exportBeatmap()
|
|
{
|
|
Save();
|
|
beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
|
|
}
|
|
|
|
private void updateLastSavedHash()
|
|
{
|
|
lastSavedHash = changeHandler.CurrentStateHash;
|
|
}
|
|
|
|
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
|
|
|
|
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
|
|
|
|
public int BeatDivisor => beatDivisor.Value;
|
|
}
|
|
}
|