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osu-lazer/osu.Game/Overlays/Settings/SettingsFooter.cs
2023-06-24 01:52:53 +09:00

114 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings
{
public partial class SettingsFooter : FillFlowContainer
{
[BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Padding = new MarginPadding { Top = 20, Bottom = 30, Horizontal = SettingsPanel.CONTENT_MARGINS };
FillFlowContainer modes;
Children = new Drawable[]
{
modes = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Padding = new MarginPadding { Bottom = 10 },
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = game.Name,
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
},
new BuildDisplay(game.Version)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}
};
foreach (var ruleset in rulesets.AvailableRulesets)
{
try
{
var icon = new ConstrainedIconContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = ruleset.CreateInstance().CreateIcon(),
Colour = Color4.Gray,
Size = new Vector2(20),
};
modes.Add(icon);
}
catch
{
Logger.Log($"Could not create ruleset icon for {ruleset.Name}. Please check for an update from the developer.", level: LogLevel.Error);
}
}
}
private partial class BuildDisplay : OsuAnimatedButton
{
private readonly string version;
[Resolved]
private OsuColour colours { get; set; } = null!;
public BuildDisplay(string version)
{
this.version = version;
Content.RelativeSizeAxes = Axes.Y;
Content.AutoSizeAxes = AutoSizeAxes = Axes.X;
Height = 20;
}
[BackgroundDependencyLoader]
private void load(ChangelogOverlay? changelog)
{
Action = () => changelog?.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
Add(new OsuSpriteText
{
Font = OsuFont.GetFont(size: 16),
Text = version,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(5),
Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
});
}
}
}
}