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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using MessagePack;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Online.Spectator
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{
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[Serializable]
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[MessagePackObject]
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public class SpectatorState : IEquatable<SpectatorState>
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{
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[Key(0)]
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public int? BeatmapID { get; set; }
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[Key(1)]
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public int? RulesetID { get; set; }
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[NotNull]
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[Key(2)]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(3)]
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public SpectatedUserState State { get; set; }
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[Key(4)]
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public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
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public bool Equals(SpectatorState other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID && State == other.State;
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}
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID} State:{State}";
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}
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}
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