mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 04:27:34 +08:00
295 lines
10 KiB
C#
295 lines
10 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Screens.Play;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using OpenTK;
|
|
using osu.Game.Rulesets.Beatmaps;
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
{
|
|
/// <summary>
|
|
/// Base HitRenderer. Doesn't hold objects.
|
|
/// <para>
|
|
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
|
|
/// </para>
|
|
/// </summary>
|
|
public abstract class HitRenderer : Container
|
|
{
|
|
/// <summary>
|
|
/// Invoked when all the judgeable HitObjects have been judged.
|
|
/// </summary>
|
|
public event Action OnAllJudged;
|
|
|
|
/// <summary>
|
|
/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
|
|
/// </summary>
|
|
public bool AspectAdjust = true;
|
|
|
|
/// <summary>
|
|
/// The input manager for this HitRenderer.
|
|
/// </summary>
|
|
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
|
|
|
|
/// <summary>
|
|
/// The key conversion input manager for this HitRenderer.
|
|
/// </summary>
|
|
protected readonly KeyConversionInputManager KeyConversionInputManager;
|
|
|
|
/// <summary>
|
|
/// Whether we are currently providing the local user a gameplay cursor.
|
|
/// </summary>
|
|
public virtual bool ProvidingUserCursor => false;
|
|
|
|
/// <summary>
|
|
/// Whether we have a replay loaded currently.
|
|
/// </summary>
|
|
public bool HasReplayLoaded => InputManager.ReplayInputHandler != null;
|
|
|
|
public abstract IEnumerable<HitObject> Objects { get; }
|
|
|
|
/// <summary>
|
|
/// Whether all the HitObjects have been judged.
|
|
/// </summary>
|
|
protected abstract bool AllObjectsJudged { get; }
|
|
|
|
protected HitRenderer()
|
|
{
|
|
KeyConversionInputManager = CreateKeyConversionInputManager();
|
|
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether all HitObjects have been judged, and invokes OnAllJudged.
|
|
/// </summary>
|
|
protected void CheckAllJudged()
|
|
{
|
|
if (AllObjectsJudged)
|
|
OnAllJudged?.Invoke();
|
|
}
|
|
|
|
public abstract ScoreProcessor CreateScoreProcessor();
|
|
|
|
/// <summary>
|
|
/// Creates a key conversion input manager.
|
|
/// </summary>
|
|
/// <returns>The input manager.</returns>
|
|
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
|
|
|
|
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
|
|
|
|
public Replay Replay { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Sets a replay to be used, overriding local input.
|
|
/// </summary>
|
|
/// <param name="replay">The replay, null for local input.</param>
|
|
public void SetReplay(Replay replay)
|
|
{
|
|
Replay = replay;
|
|
InputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// HitRenderer that applies conversion to Beatmaps. Does not contain a Playfield
|
|
/// and does not load drawable hit objects.
|
|
/// <para>
|
|
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
|
|
/// </para>
|
|
/// </summary>
|
|
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
|
public abstract class HitRenderer<TObject> : HitRenderer
|
|
where TObject : HitObject
|
|
{
|
|
/// <summary>
|
|
/// The Beatmap
|
|
/// </summary>
|
|
public Beatmap<TObject> Beatmap;
|
|
|
|
protected HitRenderer(WorkingBeatmap beatmap)
|
|
{
|
|
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
BeatmapConverter<TObject> converter = CreateBeatmapConverter();
|
|
BeatmapProcessor<TObject> processor = CreateBeatmapProcessor();
|
|
|
|
// Check if the beatmap can be converted
|
|
if (!converter.CanConvert(beatmap.Beatmap))
|
|
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmap)} can't be converted for the current ruleset.");
|
|
|
|
// Convert the beatmap
|
|
Beatmap = converter.Convert(beatmap.Beatmap);
|
|
|
|
// Apply defaults
|
|
foreach (var h in Beatmap.HitObjects)
|
|
h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
|
|
|
// Post-process the beatmap
|
|
processor.PostProcess(Beatmap);
|
|
|
|
// Add mods, should always be the last thing applied to give full control to mods
|
|
applyMods(beatmap.Mods.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies the active mods to this HitRenderer.
|
|
/// </summary>
|
|
/// <param name="mods"></param>
|
|
private void applyMods(IEnumerable<Mod> mods)
|
|
{
|
|
if (mods == null)
|
|
return;
|
|
|
|
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
|
|
mod.ApplyToHitRenderer(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a processor to perform post-processing operations
|
|
/// on HitObjects in converted Beatmaps.
|
|
/// </summary>
|
|
/// <returns>The Beatmap processor.</returns>
|
|
protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
|
|
|
|
/// <summary>
|
|
/// Creates a converter to convert Beatmap to a specific mode.
|
|
/// </summary>
|
|
/// <returns>The Beatmap converter.</returns>
|
|
protected abstract BeatmapConverter<TObject> CreateBeatmapConverter();
|
|
}
|
|
|
|
/// <summary>
|
|
/// A derivable HitRenderer that manages the Playfield and HitObjects.
|
|
/// </summary>
|
|
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
|
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
|
|
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
|
|
where TObject : HitObject
|
|
where TJudgement : Judgement
|
|
{
|
|
public event Action<TJudgement> OnJudgement;
|
|
|
|
public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
|
|
|
|
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
|
|
|
|
protected override bool AllObjectsJudged => drawableObjects.All(h => h.Judged);
|
|
|
|
/// <summary>
|
|
/// The playfield.
|
|
/// </summary>
|
|
protected Playfield<TObject, TJudgement> Playfield;
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
private readonly Container content;
|
|
|
|
private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
|
|
|
|
protected HitRenderer(WorkingBeatmap beatmap)
|
|
: base(beatmap)
|
|
{
|
|
InputManager.Add(content = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new[] { KeyConversionInputManager }
|
|
});
|
|
|
|
AddInternal(InputManager);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
|
|
|
|
loadObjects();
|
|
|
|
if (InputManager?.ReplayInputHandler != null)
|
|
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
|
|
}
|
|
|
|
private void loadObjects()
|
|
{
|
|
drawableObjects.Capacity = Beatmap.HitObjects.Count;
|
|
|
|
foreach (TObject h in Beatmap.HitObjects)
|
|
{
|
|
var drawableObject = GetVisualRepresentation(h);
|
|
|
|
if (drawableObject == null)
|
|
continue;
|
|
|
|
drawableObject.OnJudgement += onJudgement;
|
|
|
|
drawableObjects.Add(drawableObject);
|
|
Playfield.Add(drawableObject);
|
|
}
|
|
|
|
Playfield.PostProcess();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
Playfield.Size = AspectAdjust ? GetPlayfieldAspectAdjust() : Vector2.One;
|
|
}
|
|
|
|
/// <summary>
|
|
/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject, TJudgement}"/> based on custom conditions.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
|
|
|
|
/// <summary>
|
|
/// Triggered when an object's Judgement is updated.
|
|
/// </summary>
|
|
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
|
|
private void onJudgement(DrawableHitObject<TObject, TJudgement> judgedObject)
|
|
{
|
|
Playfield.OnJudgement(judgedObject);
|
|
|
|
OnJudgement?.Invoke(judgedObject.Judgement);
|
|
|
|
CheckAllJudged();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a DrawableHitObject from a HitObject.
|
|
/// </summary>
|
|
/// <param name="h">The HitObject to make drawable.</param>
|
|
/// <returns>The DrawableHitObject.</returns>
|
|
protected abstract DrawableHitObject<TObject, TJudgement> GetVisualRepresentation(TObject h);
|
|
|
|
/// <summary>
|
|
/// Creates a Playfield.
|
|
/// </summary>
|
|
/// <returns>The Playfield.</returns>
|
|
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
|
|
}
|
|
|
|
public class BeatmapInvalidForRulesetException : ArgumentException
|
|
{
|
|
public BeatmapInvalidForRulesetException(string text)
|
|
: base(text)
|
|
{
|
|
}
|
|
}
|
|
}
|