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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs
2022-11-27 00:00:27 +09:00

147 lines
5.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
/// <summary>
/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
/// No background layer.
/// </summary>
public partial class LegacyNewStyleSpinner : LegacySpinner
{
private Sprite glow = null!;
private Sprite discBottom = null!;
private Sprite discTop = null!;
private Sprite spinningMiddle = null!;
private Sprite fixedMiddle = null!;
private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
private Container scaleContainer = null!;
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
AddInternal(scaleContainer = new Container
{
Scale = new Vector2(SPRITE_SCALE),
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Y = SPINNER_Y_CENTRE,
Children = new Drawable[]
{
glow = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-glow"),
Blending = BlendingParameters.Additive,
Colour = glowColour,
},
discBottom = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-bottom"),
},
discTop = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-top"),
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle"),
},
spinningMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle2"),
},
}
});
var topProvider = source.FindProvider(s => s.GetTexture("spinner-top") != null);
if (topProvider is ISkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
{
AddInternal(ApproachCircle = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-approachcircle"),
Scale = new Vector2(SPRITE_SCALE * 1.86f),
Y = SPINNER_Y_CENTRE,
});
}
}
protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
base.UpdateStateTransforms(drawableHitObject, state);
switch (drawableHitObject)
{
case DrawableSpinner d:
Spinner spinner = d.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn))
this.FadeInFromZero(spinner.TimeFadeIn);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
fixedMiddle.FadeColour(Color4.White);
using (BeginDelayedSequence(spinner.TimePreempt))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
}
if (state == ArmedState.Hit)
{
using (BeginAbsoluteSequence(d.HitStateUpdateTime))
glow.FadeOut(300);
}
break;
case DrawableSpinnerBonusTick:
if (state == ArmedState.Hit)
glow.FlashColour(Color4.White, 200);
break;
}
}
protected override void Update()
{
base.Update();
spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
discBottom.Rotation = discTop.Rotation / 3;
glow.Alpha = DrawableSpinner.Progress;
scaleContainer.Scale = new Vector2(SPRITE_SCALE * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
}
}
}