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28 lines
948 B
C#
28 lines
948 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Screens;
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namespace osu.Game.Screens.OnlinePlay
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{
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public partial class OnlinePlaySubScreenStack : OsuScreenStack
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{
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protected override void ScreenChanged(IScreen prev, IScreen? next)
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{
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base.ScreenChanged(prev, next);
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// because this is a screen stack within a screen stack, let's manually handle disabled changes to simplify things.
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var osuScreen = next as OsuScreen;
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Debug.Assert(osuScreen != null);
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bool disallowChanges = osuScreen.DisallowExternalBeatmapRulesetChanges;
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osuScreen.Beatmap.Disabled = disallowChanges;
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osuScreen.Ruleset.Disabled = disallowChanges;
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osuScreen.Mods.Disabled = disallowChanges;
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}
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}
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}
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