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56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class SelectionLayer : CompositeDrawable
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{
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private readonly Playfield playfield;
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public SelectionLayer(Playfield playfield)
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{
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this.playfield = playfield;
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RelativeSizeAxes = Axes.Both;
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}
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private DragSelector selector;
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protected override bool OnDragStart(InputState state)
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{
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// Hide the previous drag box - we won't be working with it any longer
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selector?.Hide();
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AddInternal(selector = new DragSelector(ToLocalSpace(state.Mouse.NativeState.Position))
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{
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CapturableObjects = playfield.HitObjects.Objects
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});
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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selector.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
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selector.BeginCapture();
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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selector.FinishCapture();
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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selector?.Hide();
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return true;
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}
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}
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}
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