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c3757a4660
Eventually we'll probably want something smarter than this, but for the time being this helps stop runaway memory usage.
86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class UpdateableBeatmapSetCover : Container
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{
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private Drawable displayedCover;
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private BeatmapSetInfo beatmapSet;
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public BeatmapSetInfo BeatmapSet
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{
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get => beatmapSet;
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set
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{
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if (value == beatmapSet) return;
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beatmapSet = value;
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if (IsLoaded)
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updateCover();
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}
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}
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private BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover;
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public BeatmapSetCoverType CoverType
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{
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get => coverType;
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set
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{
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if (value == coverType) return;
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coverType = value;
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if (IsLoaded)
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updateCover();
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}
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}
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public UpdateableBeatmapSetCover()
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{
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.2f),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateCover();
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}
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private void updateCover()
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{
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displayedCover?.FadeOut(400);
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displayedCover?.Expire();
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displayedCover = null;
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if (beatmapSet != null)
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{
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Add(displayedCover = new DelayedLoadUnloadWrapper(() =>
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{
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var cover = new BeatmapSetCover(beatmapSet, coverType)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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};
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cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
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return cover;
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}));
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}
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}
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}
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}
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