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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00
osu-lazer/osu.Game/Online/Chat
Dean Herbert ee65c65893 Attempt to fix channel join / leave loop
I don't have a solid way to repro the issue, but this should hopefully
help in resolving it. Either way, I think this change brings more
correct behaviour (if a websocket message comes through that we have
left the channel, I don't believe we should be sending a request to
leave that channel again).
2023-02-08 11:31:30 +09:00
..
Channel.cs Save / sync chat text box messages per channel 2022-12-28 16:09:40 -08:00
ChannelManager.cs Attempt to fix channel join / leave loop 2023-02-08 11:31:30 +09:00
ChannelType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableLinkCompiler.cs Partial everything 2022-11-27 00:00:27 +09:00
ErrorMessage.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ExternalLinkOpener.cs Partial everything 2022-11-27 00:00:27 +09:00
IChannelPostTarget.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
InfoMessage.cs Ensure all LocalMessages get a timestamp 2022-11-30 15:46:36 +09:00
LocalEchoMessage.cs Ensure all LocalMessages get a timestamp 2022-11-30 15:46:36 +09:00
LocalMessage.cs Ensure all LocalMessages get a timestamp 2022-11-30 15:46:36 +09:00
Message.cs Add fallback stable sort to avoid any change of misordered local messages 2022-11-30 16:55:39 +09:00
MessageFormatter.cs Link beatmap set genre and language to listing filters 2022-12-19 22:54:33 -08:00
MessageNotifier.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
NowPlayingCommand.cs Add ruleset to now playing string 2022-11-30 14:47:16 +09:00
StandAloneChatDisplay.cs Add ability to easily mention users in chat by right clicking username 2023-01-17 10:01:07 -08:00