mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 10:17:32 +08:00
98 lines
3.1 KiB
C#
98 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Replays.Legacy;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Replays
|
|
{
|
|
public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
|
{
|
|
public List<ManiaAction> Actions = new List<ManiaAction>();
|
|
|
|
public ManiaReplayFrame()
|
|
{
|
|
}
|
|
|
|
public ManiaReplayFrame(double time, params ManiaAction[] actions)
|
|
: base(time)
|
|
{
|
|
Actions.AddRange(actions);
|
|
}
|
|
|
|
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
|
{
|
|
// We don't need to fully convert, just create the converter
|
|
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
|
|
|
|
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
|
|
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
|
|
|
|
var stage = new StageDefinition { Columns = converter.TargetColumns };
|
|
|
|
var normalAction = ManiaAction.Key1;
|
|
var specialAction = ManiaAction.Special1;
|
|
|
|
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
|
|
int counter = 0;
|
|
|
|
while (activeColumns > 0)
|
|
{
|
|
var isSpecial = stage.IsSpecialColumn(counter);
|
|
|
|
if ((activeColumns & 1) > 0)
|
|
Actions.Add(isSpecial ? specialAction : normalAction);
|
|
|
|
if (isSpecial)
|
|
specialAction++;
|
|
else
|
|
normalAction++;
|
|
|
|
counter++;
|
|
activeColumns >>= 1;
|
|
}
|
|
}
|
|
|
|
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
|
{
|
|
int keys = 0;
|
|
|
|
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
|
|
|
|
var stage = new StageDefinition { Columns = converter.TargetColumns };
|
|
|
|
var specialColumns = new List<int>();
|
|
|
|
for (int i = 0; i < converter.TargetColumns; i++)
|
|
{
|
|
if (stage.IsSpecialColumn(i))
|
|
specialColumns.Add(i);
|
|
}
|
|
|
|
foreach (var action in Actions)
|
|
{
|
|
switch (action)
|
|
{
|
|
case ManiaAction.Special1:
|
|
keys |= 1 << specialColumns[0];
|
|
break;
|
|
|
|
case ManiaAction.Special2:
|
|
keys |= 1 << specialColumns[1];
|
|
break;
|
|
|
|
default:
|
|
keys |= 1 << (action - ManiaAction.Key1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
|
}
|
|
}
|
|
}
|