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osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/RoundDisplay.cs
2020-03-08 15:55:54 +09:00

26 lines
903 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public class RoundDisplay : TournamentSpriteTextWithBackground
{
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
{
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch);
}
private void matchChanged(ValueChangedEvent<TournamentMatch> match) =>
Text.Text = match.NewValue.Round.Value?.Name.Value ?? "Unknown Round";
}
}