// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Screens.Gameplay.Components { public class RoundDisplay : TournamentSpriteTextWithBackground { private readonly Bindable currentMatch = new Bindable(); [BackgroundDependencyLoader] private void load(LadderInfo ladder) { currentMatch.BindValueChanged(matchChanged); currentMatch.BindTo(ladder.CurrentMatch); } private void matchChanged(ValueChangedEvent match) => Text.Text = match.NewValue.Round.Value?.Name.Value ?? "Unknown Round"; } }