mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 06:07:28 +08:00
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Beatmaps.Samples;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Database;
|
|
|
|
namespace osu.Game.Modes.Objects
|
|
{
|
|
/// <summary>
|
|
/// A HitObject describes an object in a Beatmap.
|
|
/// <para>
|
|
/// HitObjects may contain more properties for which you should be checking through the IHas* types.
|
|
/// </para>
|
|
/// </summary>
|
|
public class HitObject
|
|
{
|
|
/// <summary>
|
|
/// The time at which the HitObject starts.
|
|
/// </summary>
|
|
public double StartTime { get; set; }
|
|
|
|
/// <summary>
|
|
/// The sample to be played when this HitObject is hit.
|
|
/// </summary>
|
|
public HitSampleInfo Sample { get; set; }
|
|
|
|
/// <summary>
|
|
/// Applies default values to this HitObject.
|
|
/// </summary>
|
|
/// <param name="difficulty">The difficulty settings to use.</param>
|
|
/// <param name="timing">The timing settings to use.</param>
|
|
public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { }
|
|
}
|
|
}
|