1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 10:02:54 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursorTrail.cs
2022-11-27 00:00:27 +09:00

30 lines
844 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonCursorTrail : CursorTrail
{
protected override float IntervalMultiplier => 0.4f;
protected override float FadeExponent => 4;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Cursor/cursortrail");
Scale = new Vector2(0.8f / Texture.ScaleAdjust);
Blending = BlendingParameters.Additive;
Alpha = 0.8f;
}
}
}