1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2020-02-26 15:06:40 +09:00
..
Audio Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Beatmaps Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
Difficulty Fix format. 2019-12-03 20:59:42 +08:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
Mods osu-side changes 2020-02-24 20:52:15 +09:00
Objects Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Remove unnecessary extra "wait" frame 2020-01-03 16:24:39 +09:00
Resources Fix taiko samples not being loaded 2020-01-02 15:58:11 +09:00
Scoring Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
Skinning Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
UI Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs add playingverb and database migrations 2020-01-03 11:39:15 +00:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00