mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 23:47:25 +08:00
deeb2e99a2
cda9440a29
inadvertently fixes this in the
most frequent case by inverting the `TickDistanceMultiplier` from being
not-1 to 1 on beatmap versions above v8.
This can still potentially go wrong if a beatmap from a version below v8
is edited, because upon save it will be reencoded at the latest version,
meaning that the multiplier will change from not-1 to 1 - but this can
be handled separately.
67 lines
3.2 KiB
C#
67 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
|
{
|
|
public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
|
|
{
|
|
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
|
|
|
[Test]
|
|
public void TestCatchJuiceStreamTickCorrect()
|
|
{
|
|
AddStep("enter timing mode", () => InputManager.Key(Key.F3));
|
|
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
|
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
|
|
|
|
Vector2 startPoint = Vector2.Zero;
|
|
float increment = 0;
|
|
|
|
AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
|
|
AddStep("move to centre", () =>
|
|
{
|
|
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
|
startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
|
|
increment = playfield.ScreenSpaceDrawQuad.Height / 10;
|
|
InputManager.MoveMouseTo(startPoint);
|
|
});
|
|
AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
|
|
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
|
|
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
|
|
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
|
|
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
|
|
|
|
AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
|
|
|
|
int largeDropletCount = 0, tinyDropletCount = 0;
|
|
AddStep("store droplet count", () =>
|
|
{
|
|
largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
|
|
tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
|
|
});
|
|
|
|
SaveEditor();
|
|
ReloadEditorToSameBeatmap();
|
|
|
|
AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
|
|
AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
|
|
}
|
|
}
|
|
}
|