mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:07:25 +08:00
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
|
{
|
|
/// <summary>
|
|
/// A test scene for skinnable mania components.
|
|
/// </summary>
|
|
public abstract partial class ManiaSkinnableTestScene : SkinnableTestScene
|
|
{
|
|
[Cached(Type = typeof(IScrollingInfo))]
|
|
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
|
|
|
[Cached]
|
|
private readonly StageDefinition stage = new StageDefinition(4);
|
|
|
|
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
|
|
|
|
protected ManiaSkinnableTestScene()
|
|
{
|
|
scrollingInfo.Direction.Value = ScrollingDirection.Down;
|
|
|
|
Add(new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.SlateGray.Opacity(0.2f),
|
|
Depth = 1
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestScrollingDown()
|
|
{
|
|
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
|
|
}
|
|
|
|
[Test]
|
|
public void TestScrollingUp()
|
|
{
|
|
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
|
|
}
|
|
|
|
private class TestScrollingInfo : IScrollingInfo
|
|
{
|
|
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
|
|
|
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
|
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(5000);
|
|
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ConstantScrollAlgorithm();
|
|
}
|
|
}
|
|
}
|