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osu-lazer/osu.Game/Screens/Edit/Compose/Components/SelectionBoxButton.cs
2021-12-27 20:26:28 -08:00

65 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
public sealed class SelectionBoxButton : SelectionBoxControl, IHasTooltip
{
private SpriteIcon icon;
private readonly IconUsage iconUsage;
public Action Action;
public SelectionBoxButton(IconUsage iconUsage, string tooltip)
{
this.iconUsage = iconUsage;
TooltipText = tooltip;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(20);
AddInternal(icon = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Icon = iconUsage,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
protected override bool OnClick(ClickEvent e)
{
TriggerOperationStarted();
Action?.Invoke();
TriggerOperationEnded();
return true;
}
protected override void UpdateHoverState()
{
base.UpdateHoverState();
icon.FadeColour(!IsHeld && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint);
}
public LocalisableString TooltipText { get; }
}
}