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osu-lazer/osu.Game/Rulesets/Mods/ModHardRock.cs
2018-11-30 17:16:00 +09:00

29 lines
1.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHardRock : Mod, IApplicableToDifficulty
{
public override string Name => "Hard Rock";
public override string Acronym => "HR";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 1.4f;
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f);
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f);
}
}
}