.. |
Audio
|
Replace all usage of IBindableList.GetBoundCopy
|
2020-11-04 15:29:14 +09:00 |
Beatmaps
|
Remove all local type update logic from TaikoBeatmapConverter
|
2021-05-26 13:23:01 +09:00 |
Difficulty
|
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
|
2021-06-10 18:42:11 +09:00 |
Edit
|
Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
|
2021-05-23 21:22:35 +09:00 |
Judgements
|
Adjust health increase for drum roll tick to match new max result
|
2020-10-03 12:16:22 +02:00 |
Mods
|
Nest adjustments for readability
|
2021-06-16 16:32:59 +09:00 |
Objects
|
Share colour constants with default drawable piece implementations
|
2021-06-11 14:20:08 +09:00 |
Properties
|
Merge remote-tracking branch 'upstream/master' into android
|
2019-01-29 18:13:43 -06:00 |
Replays
|
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
|
2021-05-07 00:31:12 +09:00 |
Resources
|
Fix BPM multiplier not working in all cases
|
2021-01-12 17:50:22 +09:00 |
Scoring
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
Skinning
|
Share colour constants with default drawable piece implementations
|
2021-06-11 14:20:08 +09:00 |
UI
|
Merge branch 'master' into legacy-skin-default-fallback
|
2021-06-08 16:54:26 +09:00 |
osu.Game.Rulesets.Taiko.csproj
|
Adjust package titles
|
2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
|
Renamed TaikoModFlip to TaikoModSwap
|
2021-05-17 11:04:01 +08:00 |
TaikoSkinComponent.cs
|
Update naming
|
2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
|
Reintroduce KiaiHitExplosion as skinnable
|
2020-11-10 14:08:10 +01:00 |