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c09f6ee052
Previously the slider path length would be snapped using the current beat snap setting on *every* change of the slider path. As it turns out this is unexpected behaviour in some situations (e.g. when reversing a path, which is expected to preserve the previous duration, even though the slider may be technically "unsnapped" at that point in time due to a different beat snap setting being selected afterwards). |
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.. | ||
Drawables | ||
Legacy | ||
Pooling | ||
Types | ||
BarLineGenerator.cs | ||
HitObject.cs | ||
HitObjectLifetimeEntry.cs | ||
HitObjectParser.cs | ||
IBarLine.cs | ||
PathControlPoint.cs | ||
SliderEventGenerator.cs | ||
SliderPath.cs | ||
SliderPathExtensions.cs | ||
SyntheticHitObjectEntry.cs |