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osu-lazer/osu.Game/Graphics/UserInterface/ToggleMenuItem.cs
2019-11-08 13:23:13 +09:00

38 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An <see cref="OsuMenuItem"/> which displays an enabled or disabled state.
/// </summary>
public class ToggleMenuItem : StatefulMenuItem<bool>
{
/// <summary>
/// Creates a new <see cref="ToggleMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="ToggleMenuItem"/> performs.</param>
public ToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: this(text, type, null)
{
}
/// <summary>
/// Creates a new <see cref="ToggleMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="ToggleMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="ToggleMenuItem"/> is pressed.</param>
public ToggleMenuItem(string text, MenuItemType type, Action<bool> action)
: base(text, value => !value, type, action)
{
}
public override IconUsage? GetIconForState(bool state) => state ? (IconUsage?)FontAwesome.Solid.Check : null;
}
}