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Add xmldocs and cleanup
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@ -74,9 +74,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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case TestStates.State3:
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return FontAwesome.Solid.DiceThree;
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}
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return null;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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}
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}
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@ -7,15 +7,34 @@ using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// An <see cref="OsuMenuItem"/> which contains and displays a state.
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/// </summary>
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public abstract class StatefulMenuItem : OsuMenuItem
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{
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/// <summary>
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/// The current state that should be displayed.
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/// </summary>
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public readonly Bindable<object> State = new Bindable<object>();
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/// <summary>
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/// Creates a new <see cref="StatefulMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
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/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
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protected StatefulMenuItem(string text, Func<object, object> changeStateFunc, MenuItemType type = MenuItemType.Standard)
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: this(text, changeStateFunc, type, null)
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{
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}
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/// <summary>
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/// Creates a new <see cref="StatefulMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
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/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="StatefulMenuItem"/> is pressed.</param>
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protected StatefulMenuItem(string text, Func<object, object> changeStateFunc, MenuItemType type, Action<object> action)
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: base(text, type)
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{
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@ -26,19 +45,40 @@ namespace osu.Game.Graphics.UserInterface
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};
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}
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/// <summary>
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/// Retrieves the icon to be displayed for a state.
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/// </summary>
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/// <param name="state">The state to retrieve the relevant icon for.</param>
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/// <returns>The icon to be displayed for <paramref name="state"/>.</returns>
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public abstract IconUsage? GetIconForState(object state);
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}
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public abstract class StatefulMenuItem<T> : StatefulMenuItem
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where T : struct
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{
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/// <summary>
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/// The current state that should be displayed.
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/// </summary>
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public new readonly Bindable<T> State = new Bindable<T>();
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/// <summary>
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/// Creates a new <see cref="StatefulMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
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/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
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protected StatefulMenuItem(string text, Func<T, T> changeStateFunc, MenuItemType type = MenuItemType.Standard)
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: this(text, changeStateFunc, type, null)
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{
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}
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/// <summary>
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/// Creates a new <see cref="StatefulMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
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/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="StatefulMenuItem"/> is pressed.</param>
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protected StatefulMenuItem(string text, Func<T, T> changeStateFunc, MenuItemType type, Action<T> action)
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: base(text, o => changeStateFunc?.Invoke((T)o) ?? o, type, o => action?.Invoke((T)o))
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{
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@ -55,6 +95,11 @@ namespace osu.Game.Graphics.UserInterface
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public sealed override IconUsage? GetIconForState(object state) => GetIconForState((T)state);
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/// <summary>
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/// Retrieves the icon to be displayed for a state.
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/// </summary>
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/// <param name="state">The state to retrieve the relevant icon for.</param>
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/// <returns>The icon to be displayed for <paramref name="state"/>.</returns>
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public abstract IconUsage? GetIconForState(T state);
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}
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}
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@ -6,15 +6,41 @@ using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// An <see cref="OsuMenuItem"/> with three possible states.
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/// </summary>
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public class ThreeStateMenuItem : StatefulMenuItem<ThreeStates>
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{
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/// <summary>
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/// Creates a new <see cref="ThreeStateMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="ThreeStateMenuItem"/> performs.</param>
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public ThreeStateMenuItem(string text, MenuItemType type = MenuItemType.Standard)
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: this(text, type, null)
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{
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}
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/// <summary>
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/// Creates a new <see cref="ThreeStateMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="ThreeStateMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="ThreeStateMenuItem"/> is pressed.</param>
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public ThreeStateMenuItem(string text, MenuItemType type, Action<ThreeStates> action)
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: base(text, getNextState, type, action)
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: this(text, getNextState, type, action)
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{
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}
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/// <summary>
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/// Creates a new <see cref="ThreeStateMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="ThreeStateMenuItem"/> is pressed.</param>
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/// <param name="type">The type of action which this <see cref="ThreeStateMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="ThreeStateMenuItem"/> is pressed.</param>
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protected ThreeStateMenuItem(string text, Func<ThreeStates, ThreeStates> changeStateFunc, MenuItemType type, Action<ThreeStates> action)
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: base(text, changeStateFunc, type, action)
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{
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}
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@ -44,16 +70,29 @@ namespace osu.Game.Graphics.UserInterface
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case ThreeStates.Enabled:
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return ThreeStates.Disabled;
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}
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return ThreeStates.Disabled;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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}
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}
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public enum ThreeStates
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{
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/// <summary>
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/// The current state is disabled.
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/// </summary>
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Disabled,
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/// <summary>
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/// The current state is a combination of <see cref="Disabled"/> and <see cref="Enabled"/>.
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/// The state becomes <see cref="Enabled"/> if the <see cref="ThreeStateMenuItem"/> is pressed.
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/// </summary>
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Indeterminate,
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/// <summary>
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/// The current state is enabled.
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/// </summary>
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Enabled
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}
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}
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@ -6,13 +6,27 @@ using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// An <see cref="OsuMenuItem"/> which displays an enabled or disabled state.
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/// </summary>
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public class ToggleMenuItem : StatefulMenuItem<bool>
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{
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/// <summary>
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/// Creates a new <see cref="ToggleMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="ToggleMenuItem"/> performs.</param>
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public ToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard)
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: this(text, type, null)
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{
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}
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/// <summary>
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/// Creates a new <see cref="ToggleMenuItem"/>.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="ToggleMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="ToggleMenuItem"/> is pressed.</param>
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public ToggleMenuItem(string text, MenuItemType type, Action<bool> action)
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: base(text, value => !value, type, action)
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{
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