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73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public abstract class CatchSelectionBlueprintTestScene : SelectionBlueprintTestScene
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{
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protected ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer;
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protected override Container<Drawable> Content => contentContainer;
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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protected readonly EditorBeatmap EditorBeatmap;
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private readonly CatchEditorTestSceneContainer contentContainer;
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protected CatchSelectionBlueprintTestScene()
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{
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EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
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EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0;
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EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
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{
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BeatLength = 100
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});
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base.Content.Add(new EditorBeatmapDependencyContainer(EditorBeatmap, new BindableBeatDivisor())
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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EditorBeatmap,
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contentContainer = new CatchEditorTestSceneContainer()
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},
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});
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}
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protected void AddMouseMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () =>
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{
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float y = HitObjectContainer.PositionAtTime(time);
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Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
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InputManager.MoveMouseTo(pos);
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});
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private class EditorBeatmapDependencyContainer : Container
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{
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[Cached]
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private readonly EditorClock editorClock;
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[Cached]
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private readonly BindableBeatDivisor beatDivisor;
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public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
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{
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editorClock = new EditorClock(beatmap, beatDivisor);
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this.beatDivisor = beatDivisor;
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}
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}
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}
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}
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