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524 lines
23 KiB
C#
524 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneComposerSelection : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private ComposeBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
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private ContextMenuContainer contextMenuContainer
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=> Editor.ChildrenOfType<ContextMenuContainer>().First();
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private void moveMouseToObject(Func<HitObject> targetFunc)
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{
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AddStep("move mouse to object", () =>
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{
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.Item == targetFunc())
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.ChildrenOfType<HitCirclePiece>()
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.First().ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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}
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[Test]
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public void TestSelectAndShowContextMenu()
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{
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var addedObject = new HitCircle { StartTime = 100, Position = new Vector2(100, 100) };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
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}
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[Test]
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public void TestSelectAndShowContextMenuOutsideBounds()
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{
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var addedObject = new HitCircle { StartTime = 100, Position = OsuPlayfield.BASE_SIZE };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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AddStep("descale blueprint container", () => this.ChildrenOfType<HitObjectComposer>().Single().Scale = new Vector2(0.5f));
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AddStep("move mouse to bottom-right", () => InputManager.MoveMouseTo(blueprintContainer.ToScreenSpace(blueprintContainer.LayoutRectangle.BottomRight + new Vector2(10))));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
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}
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[Test]
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public void TestNudgeSelection()
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{
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HitCircle[] addedObjects = null!;
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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}));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
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AddStep("nudge forwards", () => InputManager.Key(Key.K));
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AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
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AddStep("nudge backwards", () => InputManager.Key(Key.J));
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AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
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}
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[Test]
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public void TestRotateHotkeys()
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{
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HitCircle[] addedObjects = null!;
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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}));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
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AddStep("rotate clockwise", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.Period);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("objects rotated clockwise", () => addedObjects[0].Position == new Vector2(300, 0));
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AddStep("rotate counterclockwise", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.Comma);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("objects reverted to original position", () => addedObjects[0].Position == new Vector2(0));
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}
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[Test]
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public void TestGlobalFlipHotkeys()
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{
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HitCircle addedObject = null!;
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AddStep("add hitobjects", () => EditorBeatmap.Add(addedObject = new HitCircle { StartTime = 100 }));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
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AddStep("flip horizontally across playfield", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.H);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("objects flipped horizontally", () => addedObject.Position == new Vector2(OsuPlayfield.BASE_SIZE.X, 0));
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AddStep("flip vertically across playfield", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.J);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("objects flipped vertically", () => addedObject.Position == OsuPlayfield.BASE_SIZE);
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}
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[Test]
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public void TestBasicSelect()
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{
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var addedObject = new HitCircle { StartTime = 100 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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var addedObject2 = new HitCircle
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{
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StartTime = 100,
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Position = new Vector2(100),
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};
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AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
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AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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moveMouseToObject(() => addedObject2);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
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}
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[Test]
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public void TestMultiSelect()
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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moveMouseToObject(() => addedObjects[2]);
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AddStep("click third", () => InputManager.Click(MouseButton.Left));
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AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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}
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[Test]
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public void TestNearestSelection()
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{
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var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
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var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject }));
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moveMouseToObject(() => firstObject);
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AddStep("seek near first", () => EditorClock.Seek(100));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddStep("seek near second", () => EditorClock.Seek(500));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddStep("seek halfway", () => EditorClock.Seek(300));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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}
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[Test]
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public void TestNearestSelectionWithEndTime()
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{
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var firstObject = new Slider
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{
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Position = new Vector2(256, 192),
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StartTime = 0,
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Path = new SliderPath(new[]
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(50, 0)),
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})
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};
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var secondObject = new HitCircle
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{
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Position = new Vector2(256, 192),
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StartTime = 600
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new HitObject[] { firstObject, secondObject }));
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moveMouseToObject(() => firstObject);
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AddStep("seek near first", () => EditorClock.Seek(100));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddStep("seek near second", () => EditorClock.Seek(500));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddStep("seek roughly halfway", () => EditorClock.Seek(350));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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// Slider gets priority due to end time.
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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}
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[Test]
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public void TestCyclicSelection()
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{
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var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
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var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
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var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
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moveMouseToObject(() => firstObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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// cycle around
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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}
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[Test]
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public void TestCyclicSelectionOutwards()
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{
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var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
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var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
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var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
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moveMouseToObject(() => firstObject);
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AddStep("seek near second", () => EditorClock.Seek(320));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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// cycle around
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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}
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[Test]
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public void TestCyclicSelectionBackwards()
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{
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var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
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var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
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var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
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moveMouseToObject(() => firstObject);
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AddStep("seek to third", () => EditorClock.Seek(600));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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// cycle around
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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}
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[Test]
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public void TestDoubleClickToSeek()
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{
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var hitCircle = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { hitCircle }));
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moveMouseToObject(() => hitCircle);
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AddRepeatStep("double click", () => InputManager.Click(MouseButton.Left), 2);
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AddUntilStep("seeked to circle", () => EditorClock.CurrentTime, () => Is.EqualTo(600));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
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{
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HitCircle[] addedObjects = null!;
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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}));
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToObject(() => addedObjects[1]);
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if (alreadySelectedBeforeDrag)
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
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AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
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AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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[Test]
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public void TestBasicDeselect()
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{
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var addedObject = new HitCircle { StartTime = 100 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddStep("click away", () =>
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{
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InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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}
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[Test]
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public void TestQuickDeleteRemovesObjectInPlacement()
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{
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var addedObject = new HitCircle
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{
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StartTime = 0,
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Position = OsuPlayfield.BASE_SIZE * 0.5f
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};
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
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moveMouseToObject(() => addedObject);
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
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}
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[Test]
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public void TestQuickDeleteRemovesObjectInSelection()
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{
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var addedObject = new HitCircle
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{
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StartTime = 0,
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Position = OsuPlayfield.BASE_SIZE * 0.5f
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};
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
|
|
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestQuickDeleteRemovesSliderControlPoint()
|
|
{
|
|
Slider slider = null!;
|
|
|
|
PathControlPoint[] points =
|
|
{
|
|
new PathControlPoint(),
|
|
new PathControlPoint(new Vector2(50, 0)),
|
|
new PathControlPoint(new Vector2(100, 0))
|
|
};
|
|
|
|
AddStep("add slider", () =>
|
|
{
|
|
slider = new Slider
|
|
{
|
|
StartTime = 1000,
|
|
Path = new SliderPath(points)
|
|
};
|
|
|
|
EditorBeatmap.Add(slider);
|
|
});
|
|
|
|
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
|
|
|
AddStep("move mouse to controlpoint", () =>
|
|
{
|
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
|
InputManager.MoveMouseTo(pos);
|
|
});
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
|
|
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
|
|
// second click should nuke the object completely.
|
|
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
|
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
}
|
|
}
|
|
}
|