// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Beatmaps; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneComposerSelection : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); private ComposeBlueprintContainer blueprintContainer => Editor.ChildrenOfType().First(); private ContextMenuContainer contextMenuContainer => Editor.ChildrenOfType().First(); private void moveMouseToObject(Func targetFunc) { AddStep("move mouse to object", () => { var pos = blueprintContainer.SelectionBlueprints .First(s => s.Item == targetFunc()) .ChildrenOfType() .First().ScreenSpaceDrawQuad.Centre; InputManager.MoveMouseTo(pos); }); } [Test] public void TestSelectAndShowContextMenu() { var addedObject = new HitCircle { StartTime = 100, Position = new Vector2(100, 100) }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); moveMouseToObject(() => addedObject); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType().Single().State == MenuState.Open); } [Test] public void TestSelectAndShowContextMenuOutsideBounds() { var addedObject = new HitCircle { StartTime = 100, Position = OsuPlayfield.BASE_SIZE }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); AddStep("descale blueprint container", () => this.ChildrenOfType().Single().Scale = new Vector2(0.5f)); AddStep("move mouse to bottom-right", () => InputManager.MoveMouseTo(blueprintContainer.ToScreenSpace(blueprintContainer.LayoutRectangle.BottomRight + new Vector2(10)))); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType().Single().State == MenuState.Open); } [Test] public void TestNudgeSelection() { HitCircle[] addedObjects = null!; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] { new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 400, Position = new Vector2(300) }, })); AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects)); AddStep("nudge forwards", () => InputManager.Key(Key.K)); AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100); AddStep("nudge backwards", () => InputManager.Key(Key.J)); AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100); } [Test] public void TestRotateHotkeys() { HitCircle[] addedObjects = null!; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] { new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 400, Position = new Vector2(300) }, })); AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects)); AddStep("rotate clockwise", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.Period); InputManager.ReleaseKey(Key.ControlLeft); }); AddAssert("objects rotated clockwise", () => addedObjects[0].Position == new Vector2(300, 0)); AddStep("rotate counterclockwise", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.Comma); InputManager.ReleaseKey(Key.ControlLeft); }); AddAssert("objects reverted to original position", () => addedObjects[0].Position == new Vector2(0)); } [Test] public void TestGlobalFlipHotkeys() { HitCircle addedObject = null!; AddStep("add hitobjects", () => EditorBeatmap.Add(addedObject = new HitCircle { StartTime = 100 })); AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); AddStep("flip horizontally across playfield", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.H); InputManager.ReleaseKey(Key.ControlLeft); }); AddAssert("objects flipped horizontally", () => addedObject.Position == new Vector2(OsuPlayfield.BASE_SIZE.X, 0)); AddStep("flip vertically across playfield", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.J); InputManager.ReleaseKey(Key.ControlLeft); }); AddAssert("objects flipped vertically", () => addedObject.Position == OsuPlayfield.BASE_SIZE); } [Test] public void TestBasicSelect() { var addedObject = new HitCircle { StartTime = 100 }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); moveMouseToObject(() => addedObject); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); var addedObject2 = new HitCircle { StartTime = 100, Position = new Vector2(100), }; AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2)); AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); moveMouseToObject(() => addedObject2); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2); } [Test] public void TestMultiSelect() { var addedObjects = new[] { new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 400, Position = new Vector2(300) }, }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); moveMouseToObject(() => addedObjects[0]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]); AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft)); moveMouseToObject(() => addedObjects[1]); AddStep("click second", () => InputManager.Click(MouseButton.Left)); AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); moveMouseToObject(() => addedObjects[2]); AddStep("click third", () => InputManager.Click(MouseButton.Left)); AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2])); moveMouseToObject(() => addedObjects[1]); AddStep("click second", () => InputManager.Click(MouseButton.Left)); AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); } [Test] public void TestNearestSelection() { var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 }; var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject })); moveMouseToObject(() => firstObject); AddStep("seek near first", () => EditorClock.Seek(100)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear()); AddStep("seek near second", () => EditorClock.Seek(500)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject)); AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear()); AddStep("seek halfway", () => EditorClock.Seek(300)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); } [Test] public void TestNearestSelectionWithEndTime() { var firstObject = new Slider { Position = new Vector2(256, 192), StartTime = 0, Path = new SliderPath(new[] { new PathControlPoint(), new PathControlPoint(new Vector2(50, 0)), }) }; var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(new HitObject[] { firstObject, secondObject })); moveMouseToObject(() => firstObject); AddStep("seek near first", () => EditorClock.Seek(100)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear()); AddStep("seek near second", () => EditorClock.Seek(500)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject)); AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear()); AddStep("seek roughly halfway", () => EditorClock.Seek(350)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); // Slider gets priority due to end time. AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); } [Test] public void TestCyclicSelection() { var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 }; var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 }; var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject })); moveMouseToObject(() => firstObject); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject)); // cycle around AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); } [Test] public void TestCyclicSelectionOutwards() { var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 }; var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 }; var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject })); moveMouseToObject(() => firstObject); AddStep("seek near second", () => EditorClock.Seek(320)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); // cycle around AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject)); } [Test] public void TestCyclicSelectionBackwards() { var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 }; var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 }; var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject })); moveMouseToObject(() => firstObject); AddStep("seek to third", () => EditorClock.Seek(600)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject)); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject)); // cycle around AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject)); } [Test] public void TestDoubleClickToSeek() { var hitCircle = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { hitCircle })); moveMouseToObject(() => hitCircle); AddRepeatStep("double click", () => InputManager.Click(MouseButton.Left), 2); AddUntilStep("seeked to circle", () => EditorClock.CurrentTime, () => Is.EqualTo(600)); } [TestCase(false)] [TestCase(true)] public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag) { HitCircle[] addedObjects = null!; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] { new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 400, Position = new Vector2(300) }, })); moveMouseToObject(() => addedObjects[0]); AddStep("click first", () => InputManager.Click(MouseButton.Left)); AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft)); moveMouseToObject(() => addedObjects[1]); if (alreadySelectedBeforeDrag) AddStep("click second", () => InputManager.Click(MouseButton.Left)); AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left)); AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre)); AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50)); AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft)); AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left)); } [Test] public void TestBasicDeselect() { var addedObject = new HitCircle { StartTime = 100 }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); moveMouseToObject(() => addedObject); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); AddStep("click away", () => { InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre); InputManager.Click(MouseButton.Left); }); AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0); } [Test] public void TestQuickDeleteRemovesObjectInPlacement() { var addedObject = new HitCircle { StartTime = 0, Position = OsuPlayfield.BASE_SIZE * 0.5f }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2)); moveMouseToObject(() => addedObject); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); } [Test] public void TestQuickDeleteRemovesObjectInSelection() { var addedObject = new HitCircle { StartTime = 0, Position = OsuPlayfield.BASE_SIZE * 0.5f }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); moveMouseToObject(() => addedObject); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); } [Test] public void TestQuickDeleteRemovesSliderControlPoint() { Slider slider = null!; PathControlPoint[] points = { new PathControlPoint(), new PathControlPoint(new Vector2(50, 0)), new PathControlPoint(new Vector2(100, 0)) }; AddStep("add slider", () => { slider = new Slider { StartTime = 1000, Path = new SliderPath(points) }; EditorBeatmap.Add(slider); }); AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); AddStep("move mouse to controlpoint", () => { var pos = blueprintContainer.ChildrenOfType>().ElementAt(1).ScreenSpaceDrawQuad.Centre; InputManager.MoveMouseTo(pos); }); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2); AddStep("right click", () => InputManager.Click(MouseButton.Right)); // second click should nuke the object completely. AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); } } }