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osu-lazer/osu.Game.Tournament.Tests/TestSceneTeamWin.cs
2019-06-14 20:32:23 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Tournament.Screens.Ladder.Components;
using osu.Game.Tournament.Screens.TeamWin;
namespace osu.Game.Tournament.Tests
{
public class TestSceneTeamWin : LadderTestScene
{
[Cached]
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
[BackgroundDependencyLoader]
private void load()
{
var pairing = new MatchPairing();
pairing.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == "USA");
pairing.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == "JPN");
pairing.Grouping.Value = Ladder.Groupings.FirstOrDefault(g => g.Name.Value == "Finals");
currentMatch.Value = pairing;
Add(new TeamWinScreen
{
FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f
});
}
}
}