// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Tournament.Screens.Ladder.Components; using osu.Game.Tournament.Screens.TeamWin; namespace osu.Game.Tournament.Tests { public class TestSceneTeamWin : LadderTestScene { [Cached] private readonly Bindable currentMatch = new Bindable(); [BackgroundDependencyLoader] private void load() { var pairing = new MatchPairing(); pairing.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == "USA"); pairing.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == "JPN"); pairing.Grouping.Value = Ladder.Groupings.FirstOrDefault(g => g.Name.Value == "Finals"); currentMatch.Value = pairing; Add(new TeamWinScreen { FillMode = FillMode.Fit, FillAspectRatio = 16 / 9f }); } } }