mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 04:47:38 +08:00
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|
{
|
|
[TestFixture]
|
|
public partial class TestSceneDrawableSwell : TaikoSkinnableTestScene
|
|
{
|
|
[Test]
|
|
public void TestHits()
|
|
{
|
|
AddStep("Centre hit", () => SetContents(_ => new DrawableSwell(createHitAtCurrentTime())
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
}));
|
|
}
|
|
|
|
private Swell createHitAtCurrentTime()
|
|
{
|
|
var hit = new Swell
|
|
{
|
|
StartTime = Time.Current + 3000,
|
|
EndTime = Time.Current + 6000,
|
|
};
|
|
|
|
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
return hit;
|
|
}
|
|
}
|
|
}
|