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osu-lazer/osu.Game/Overlays/TabControlOverlayHeader.cs
2023-06-24 01:52:53 +09:00

129 lines
4.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays
{
/// <summary>
/// An overlay header which contains a <see cref="OsuTabControl{T}"/>.
/// </summary>
/// <typeparam name="T">The type of item to be represented by tabs.</typeparam>
public abstract partial class TabControlOverlayHeader<T> : OverlayHeader, IHasCurrentValue<T>
{
protected OsuTabControl<T> TabControl { get; }
protected Container TabControlContainer { get; }
private readonly Box controlBackground;
private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
public Bindable<T> Current
{
get => current.Current;
set => current.Current = value;
}
protected new float ContentSidePadding
{
get => base.ContentSidePadding;
set
{
base.ContentSidePadding = value;
TabControlContainer.Padding = new MarginPadding { Horizontal = value };
}
}
protected TabControlOverlayHeader()
{
HeaderInfo.Add(new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
controlBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
TabControlContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = ContentSidePadding },
Children = new[]
{
TabControl = CreateTabControl().With(control =>
{
control.Current = Current;
}),
CreateTabControlContent().With(content =>
{
content.Anchor = Anchor.CentreRight;
content.Origin = Anchor.CentreRight;
}),
}
}
}
});
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
controlBackground.Colour = colourProvider.Dark4;
}
protected virtual OsuTabControl<T> CreateTabControl() => new OverlayHeaderTabControl();
/// <summary>
/// Creates a <see cref="Drawable"/> on the opposite side of the <see cref="OsuTabControl{T}"/>. Used mostly to create <see cref="OverlayRulesetSelector"/>.
/// </summary>
protected virtual Drawable CreateTabControlContent() => Empty();
public partial class OverlayHeaderTabControl : OverlayTabControl<T>
{
private const float bar_height = 1;
public OverlayHeaderTabControl()
{
RelativeSizeAxes = Axes.None;
AutoSizeAxes = Axes.X;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Height = 47;
BarHeight = bar_height;
}
protected override TabItem<T> CreateTabItem(T value) => new OverlayHeaderTabItem(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
};
private partial class OverlayHeaderTabItem : OverlayTabItem
{
public OverlayHeaderTabItem(T value)
: base(value)
{
Text.Text = value.GetLocalisableDescription().ToLower();
Text.Font = OsuFont.GetFont(size: 14);
Text.Margin = new MarginPadding { Vertical = 16.5f }; // 15px padding + 1.5px line-height difference compensation
Bar.Margin = new MarginPadding { Bottom = bar_height };
}
}
}
}
}