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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osuTK;
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namespace osu.Game.Overlays.Dashboard.Home
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{
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public class DashboardBeatmapListing : CompositeDrawable
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{
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private readonly List<BeatmapSetInfo> newBeatmaps;
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private readonly List<BeatmapSetInfo> popularBeatmaps;
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public DashboardBeatmapListing(List<BeatmapSetInfo> newBeatmaps, List<BeatmapSetInfo> popularBeatmaps)
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{
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this.newBeatmaps = newBeatmaps;
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this.popularBeatmaps = popularBeatmaps;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer<DrawableBeatmapList>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new DrawableBeatmapList[]
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{
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new DrawableNewBeatmapList(newBeatmaps),
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new DrawablePopularBeatmapList(popularBeatmaps)
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}
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};
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}
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}
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}
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