mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 02:17:46 +08:00
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics.OpenGL.Textures;
|
|
using osu.Framework.Timing;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
/// <summary>
|
|
/// Denotes an object which provides a reference time to start animations from.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This should not be used to start an animation immediately at the current time.
|
|
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?)"/> with <code>startAtCurrentTime = true</code> instead.
|
|
/// </remarks>
|
|
[Cached]
|
|
public interface IAnimationTimeReference
|
|
{
|
|
/// <summary>
|
|
/// The reference clock.
|
|
/// </summary>
|
|
IFrameBasedClock Clock { get; }
|
|
|
|
/// <summary>
|
|
/// The time which animations should be started from, relative to <see cref="Clock"/>.
|
|
/// </summary>
|
|
Bindable<double> AnimationStartTime { get; }
|
|
}
|
|
}
|