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# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
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{
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public class SkinSection : OptionsSection
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{
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public override string Header => "Skin";
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public override FontAwesome Icon => FontAwesome.fa_paint_brush;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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content.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
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{
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new SpriteText { Text = "TODO: Skin preview textures" },
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new SpriteText { Text = "Current skin: TODO dropdown" },
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Preview gameplay",
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},
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Open skin folder",
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},
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Export as .osk",
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},
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new CheckBoxOption
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{
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LabelText = "Ignore all beatmap skins",
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Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSkins)
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},
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new CheckBoxOption
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{
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LabelText = "Use skin's sound samples",
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Bindable = config.GetBindable<bool>(OsuConfig.SkinSamples)
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},
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new CheckBoxOption
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{
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LabelText = "Use Taiko skin for Taiko mode",
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Bindable = config.GetBindable<bool>(OsuConfig.UseTaikoSkin)
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},
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new CheckBoxOption
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{
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LabelText = "Always use skin cursor",
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Bindable = config.GetBindable<bool>(OsuConfig.UseSkinCursor)
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},
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new SpriteText { Text = "Cursor size: TODO slider" },
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new CheckBoxOption
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{
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LabelText = "Automatic cursor size",
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Bindable = config.GetBindable<bool>(OsuConfig.AutomaticCursorSizing)
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},
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};
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}
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}
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} |