mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 14:02:54 +08:00
387 lines
15 KiB
C#
387 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Compose;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|
{
|
|
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
|
{
|
|
protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject;
|
|
|
|
protected SliderBodyPiece BodyPiece { get; private set; }
|
|
protected SliderCircleOverlay HeadOverlay { get; private set; }
|
|
protected SliderCircleOverlay TailOverlay { get; private set; }
|
|
|
|
[CanBeNull]
|
|
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IDistanceSnapProvider snapProvider { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IPlacementHandler placementHandler { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private EditorBeatmap editorBeatmap { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IEditorChangeHandler changeHandler { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private BindableBeatDivisor beatDivisor { get; set; }
|
|
|
|
public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
|
|
|
|
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
|
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
|
|
|
public SliderSelectionBlueprint(Slider slider)
|
|
: base(slider)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
BodyPiece = new SliderBodyPiece(),
|
|
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
|
|
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
controlPoints.BindTo(HitObject.Path.ControlPoints);
|
|
|
|
pathVersion.BindTo(HitObject.Path.Version);
|
|
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
|
|
|
|
BodyPiece.UpdateFrom(HitObject);
|
|
}
|
|
|
|
public override bool HandleQuickDeletion()
|
|
{
|
|
var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
|
|
|
|
if (hoveredControlPoint == null)
|
|
return false;
|
|
|
|
hoveredControlPoint.IsSelected.Value = true;
|
|
ControlPointVisualiser.DeleteSelected();
|
|
return true;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (IsSelected)
|
|
BodyPiece.UpdateFrom(HitObject);
|
|
}
|
|
|
|
protected override void OnSelected()
|
|
{
|
|
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
|
|
{
|
|
RemoveControlPointsRequested = removeControlPoints,
|
|
SplitControlPointsRequested = splitControlPoints
|
|
});
|
|
|
|
base.OnSelected();
|
|
}
|
|
|
|
protected override void OnDeselected()
|
|
{
|
|
base.OnDeselected();
|
|
|
|
// throw away frame buffers on deselection.
|
|
ControlPointVisualiser?.Expire();
|
|
ControlPointVisualiser = null;
|
|
|
|
BodyPiece.RecyclePath();
|
|
}
|
|
|
|
private Vector2 rightClickPosition;
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
switch (e.Button)
|
|
{
|
|
case MouseButton.Right:
|
|
rightClickPosition = e.MouseDownPosition;
|
|
return false; // Allow right click to be handled by context menu
|
|
|
|
case MouseButton.Left:
|
|
if (e.ControlPressed && IsSelected)
|
|
{
|
|
changeHandler?.BeginChange();
|
|
placementControlPoint = addControlPoint(e.MousePosition);
|
|
ControlPointVisualiser?.SetSelectionTo(placementControlPoint);
|
|
return true; // Stop input from being handled and modifying the selection
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
[CanBeNull]
|
|
private PathControlPoint placementControlPoint;
|
|
|
|
protected override bool OnDragStart(DragStartEvent e) => placementControlPoint != null;
|
|
|
|
protected override void OnDrag(DragEvent e)
|
|
{
|
|
if (placementControlPoint != null)
|
|
{
|
|
var result = snapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
|
|
placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
|
|
}
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
if (placementControlPoint != null)
|
|
{
|
|
placementControlPoint = null;
|
|
changeHandler?.EndChange();
|
|
}
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
if (!IsSelected)
|
|
return false;
|
|
|
|
if (e.Key == Key.F && e.ControlPressed && e.ShiftPressed)
|
|
{
|
|
convertToStream();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private PathControlPoint addControlPoint(Vector2 position)
|
|
{
|
|
position -= HitObject.Position;
|
|
|
|
int insertionIndex = 0;
|
|
float minDistance = float.MaxValue;
|
|
|
|
for (int i = 0; i < controlPoints.Count - 1; i++)
|
|
{
|
|
float dist = new Line(controlPoints[i].Position, controlPoints[i + 1].Position).DistanceToPoint(position);
|
|
|
|
if (dist < minDistance)
|
|
{
|
|
insertionIndex = i + 1;
|
|
minDistance = dist;
|
|
}
|
|
}
|
|
|
|
var pathControlPoint = new PathControlPoint { Position = position };
|
|
|
|
// Move the control points from the insertion index onwards to make room for the insertion
|
|
controlPoints.Insert(insertionIndex, pathControlPoint);
|
|
|
|
HitObject.SnapTo(snapProvider);
|
|
|
|
return pathControlPoint;
|
|
}
|
|
|
|
private void removeControlPoints(List<PathControlPoint> toRemove)
|
|
{
|
|
// Ensure that there are any points to be deleted
|
|
if (toRemove.Count == 0)
|
|
return;
|
|
|
|
foreach (var c in toRemove)
|
|
{
|
|
// The first control point in the slider must have a type, so take it from the previous "first" one
|
|
// Todo: Should be handled within SliderPath itself
|
|
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type == null)
|
|
controlPoints[1].Type = controlPoints[0].Type;
|
|
|
|
controlPoints.Remove(c);
|
|
}
|
|
|
|
// Snap the slider to the current beat divisor before checking length validity.
|
|
HitObject.SnapTo(snapProvider);
|
|
|
|
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
|
|
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
|
|
{
|
|
placementHandler?.Delete(HitObject);
|
|
return;
|
|
}
|
|
|
|
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
|
|
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
|
Vector2 first = controlPoints[0].Position;
|
|
foreach (var c in controlPoints)
|
|
c.Position -= first;
|
|
HitObject.Position += first;
|
|
}
|
|
|
|
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
|
|
{
|
|
// Arbitrary gap in milliseconds to put between split slider pieces
|
|
const double split_gap = 100;
|
|
|
|
// Ensure that there are any points to be split
|
|
if (controlPointsToSplitAt.Count == 0)
|
|
return;
|
|
|
|
editorBeatmap.SelectedHitObjects.Clear();
|
|
|
|
foreach (var splitPoint in controlPointsToSplitAt)
|
|
{
|
|
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null)
|
|
continue;
|
|
|
|
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
|
|
int index = controlPoints.IndexOf(splitPoint);
|
|
|
|
if (index <= 0)
|
|
continue;
|
|
|
|
// Extract the split portion and remove from the original slider.
|
|
var splitControlPoints = controlPoints.Take(index + 1).ToList();
|
|
controlPoints.RemoveRange(0, index);
|
|
|
|
// Turn the control points which were split off into a new slider.
|
|
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
|
|
var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone();
|
|
|
|
var newSlider = new Slider
|
|
{
|
|
StartTime = HitObject.StartTime,
|
|
Position = HitObject.Position + splitControlPoints[0].Position,
|
|
NewCombo = HitObject.NewCombo,
|
|
SampleControlPoint = samplePoint,
|
|
DifficultyControlPoint = difficultyPoint,
|
|
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
|
|
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
|
|
RepeatCount = HitObject.RepeatCount,
|
|
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
|
|
Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray())
|
|
};
|
|
|
|
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
|
|
HitObject.StartTime += split_gap;
|
|
|
|
editorBeatmap.Add(newSlider);
|
|
|
|
HitObject.NewCombo = false;
|
|
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
|
|
HitObject.StartTime += newSlider.SpanDuration;
|
|
|
|
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
|
|
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
|
|
{
|
|
HitObject.Path.ExpectedDistance.Value = null;
|
|
}
|
|
}
|
|
|
|
// Once all required pieces have been split off, the original slider has the final split.
|
|
// As a final step, we must reset its control points to have an origin of (0,0).
|
|
Vector2 first = controlPoints[0].Position;
|
|
foreach (var c in controlPoints)
|
|
c.Position -= first;
|
|
HitObject.Position += first;
|
|
}
|
|
|
|
private void convertToStream()
|
|
{
|
|
if (editorBeatmap == null || beatDivisor == null)
|
|
return;
|
|
|
|
var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
|
|
double streamSpacing = timingPoint.BeatLength / beatDivisor.Value;
|
|
|
|
changeHandler?.BeginChange();
|
|
|
|
int i = 0;
|
|
double time = HitObject.StartTime;
|
|
|
|
while (!Precision.DefinitelyBigger(time, HitObject.GetEndTime(), 1))
|
|
{
|
|
// positionWithRepeats is a fractional number in the range of [0, HitObject.SpanCount()]
|
|
// and indicates how many fractional spans of a slider have passed up to time.
|
|
double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount();
|
|
double pathPosition = positionWithRepeats - (int)positionWithRepeats;
|
|
// every second span is in the reverse direction - need to reverse the path position.
|
|
if (positionWithRepeats % 2 >= 1)
|
|
pathPosition = 1 - pathPosition;
|
|
|
|
Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);
|
|
|
|
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
|
|
samplePoint.Time = time;
|
|
|
|
editorBeatmap.Add(new HitCircle
|
|
{
|
|
StartTime = time,
|
|
Position = position,
|
|
NewCombo = i == 0 && HitObject.NewCombo,
|
|
SampleControlPoint = samplePoint,
|
|
Samples = HitObject.HeadCircle.Samples.Select(s => s.With()).ToList()
|
|
});
|
|
|
|
i += 1;
|
|
time = HitObject.StartTime + i * streamSpacing;
|
|
}
|
|
|
|
editorBeatmap.Remove(HitObject);
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
|
{
|
|
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
|
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
|
|
};
|
|
|
|
// Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
|
|
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
|
|
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
|
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
|
|
|
|
protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
|
|
}
|
|
}
|