1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 11:53:00 +08:00
osu-lazer/osu.Game/Rulesets/UI/ModSwitchTiny.cs
2022-11-27 00:00:27 +09:00

92 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.UI
{
public partial class ModSwitchTiny : CompositeDrawable
{
public BindableBool Active { get; } = new BindableBool();
public const float DEFAULT_HEIGHT = 30;
private readonly IMod mod;
private readonly Box background;
private readonly OsuSpriteText acronymText;
private Color4 activeForegroundColour;
private Color4 inactiveForegroundColour;
private Color4 activeBackgroundColour;
private Color4 inactiveBackgroundColour;
public ModSwitchTiny(IMod mod)
{
this.mod = mod;
Size = new Vector2(73, DEFAULT_HEIGHT);
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
acronymText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black),
Text = mod.Acronym,
Margin = new MarginPadding
{
Top = 4
}
}
}
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
{
inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
activeBackgroundColour = colours.ForModType(mod.Type);
inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
}
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
private void updateState()
{
acronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
}
}
}