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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dean Herbert e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
..
Match Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Participants Allow null users to still be displayed in the participant list 2020-12-28 15:03:44 +09:00
CreateMultiplayerMatchButton.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Multiplayer.cs Rename {Multiplayer -> OnlinePlay}Screen 2020-12-25 17:00:00 +01:00
MultiplayerFilterControl.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerLoungeSubScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerMatchSongSelect.cs Revert user changes if no selection was made 2020-12-28 12:35:17 +01:00
MultiplayerMatchSubScreen.cs Rename variable to make more sense 2020-12-29 14:27:35 +09:00
MultiplayerPlayer.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerResultsScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerRoomComposite.cs Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
MultiplayerRoomManager.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00