1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 20:38:33 +08:00
osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingLayer.cs
2020-02-21 16:20:17 +09:00

107 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLoadingLayer : OsuTestScene
{
private Drawable dimContent;
private LoadingLayer overlay;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(LoadingSpinner) };
private Container content;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new[]
{
content = new Container
{
Size = new Vector2(300),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
new Box
{
Colour = Color4.SlateGray,
RelativeSizeAxes = Axes.Both,
},
dimContent = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.9f),
Children = new Drawable[]
{
new OsuSpriteText { Text = "Sample content" },
new TriangleButton { Text = "can't puush me", Width = 200, },
new TriangleButton { Text = "puush me", Width = 200, Action = () => { } },
}
},
overlay = new LoadingLayer(dimContent),
}
},
};
});
[Test]
public void TestShowHide()
{
AddAssert("not visible", () => !overlay.IsPresent);
AddStep("show", () => overlay.Show());
AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
AddStep("hide", () => overlay.Hide());
AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
}
[Test]
public void TestContentRestoreOnDispose()
{
AddAssert("not visible", () => !overlay.IsPresent);
AddStep("show", () => overlay.Show());
AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
AddStep("expire", () => overlay.Expire());
AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
}
[Test]
public void TestLargeArea()
{
AddStep("show", () =>
{
content.RelativeSizeAxes = Axes.Both;
content.Size = new Vector2(1);
overlay.Show();
});
AddStep("hide", () => overlay.Hide());
}
}
}