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Add test for relative sizing scenarios
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@ -21,12 +21,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(LoadingSpinner) };
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private Container content;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Children = new[]
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{
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new Container
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content = new Container
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{
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Size = new Vector2(300),
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Anchor = Anchor.Centre,
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@ -60,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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[Test]
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public void ShowHide()
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public void TestShowHide()
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{
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AddAssert("not visible", () => !overlay.IsPresent);
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@ -74,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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[Test]
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public void ContentRestoreOnDispose()
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public void TestContentRestoreOnDispose()
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{
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AddAssert("not visible", () => !overlay.IsPresent);
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@ -82,9 +84,23 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
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AddStep("hide", () => overlay.Expire());
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AddStep("expire", () => overlay.Expire());
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AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
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}
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[Test]
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public void TestLargeArea()
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{
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AddStep("show", () =>
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{
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content.RelativeSizeAxes = Axes.Both;
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content.Size = new Vector2(1);
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overlay.Show();
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});
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AddStep("hide", () => overlay.Hide());
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}
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}
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}
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